About
About JumpingBallsLive
The story behind JumpingBallsLive: a browser-based tool – free to play with and to export, Pro without the watermark – for making the bouncing-ball videos that go viral on TikTok, Reels and YouTube Shorts.
JumpingBallsLive started with a simple frustration. Bouncing-ball physics videos were everywhere, pulling in millions of views, and every way of making one was clunky: learn a game engine, pay for an app, or repost a clip a thousand other accounts had already used. None of that suited someone who just wanted to make a good video and post it. So we built the tool we wished existed: open a tab, make the video, download it, done.
That idea still runs the whole site. JumpingBallsLive is free, works in your browser and asks nothing of you before you start. No sign-up and no install: every mode and setting is yours to play with, and so is the video export – free videos carry a small watermark, which Pro removes. The defaults already produce something worth posting; everything after that is you shaping it to fit your idea.
What JumpingBallsLive actually is
JumpingBallsLive is a browser tool for making the bouncing-ball videos that fill TikTok, Reels and YouTube Shorts. Pick a mode, adjust a few settings and watch it play – all free, with no account, no installation and no video editor involved. When a clip is ready, record it and download it – free videos carry a small watermark, Pro exports them clean; everything happens in the tab you already have open, so an idea becomes a finished video in a couple of minutes.
The format works because it is simple. A ball bounces inside a ring with a gap. Every time it slips through, something pays off: a wall shatters, the ball multiplies, colour floods the screen, a target is hit. Viewers want to know how it ends, so they keep watching. That small loop of tension and release is what drives the views, and here you control every part of it instead of reposting someone else's clip.
Built to be tweaked
The look is yours. Add rings for a longer build-up or remove them for a fast payoff. Turn on rainbow walls, switch the break effect between confetti, shatter and shockwave, or stack all three. Add spikes for danger, glow for polish and a colour trail so fast motion looks deliberate. Put your own image on the ball, write a hook like "will it escape?" across the top and load a melody so the bounces land on a beat. Small changes matter: one extra ring can be the difference between a clip people skip and one they watch twice.
Record, export, post
When the run looks right, record it in the browser and export a video sized for vertical feeds. No screen-capture app and no re-encoding elsewhere; on Free the video carries a small watermark, which Pro removes. Found a combination you like? Save it as a preset and reuse it for a whole series; many accounts post the same mode every day with small variations.
What we care about
Speed and control, more than anything else. Speed, because the gap between an idea and a posted video is where most content dies; if a clip takes twenty minutes and three apps, you stop making clips. Control, because reposted content does not grow an account. When you set the mode, the colours, the pacing and the hook yourself, the video is yours and it stands a real chance in a feed that has seen every recycled clip.
We also care about staying out of your way. The simulator updates as you change things, so you learn by doing rather than reading a manual. Settings have plain names. The hard part, the physics and the rendering, happens quietly in the background while you focus on whether the video is fun to watch.
Privacy by default
Your work stays with you. Presets and settings live in your browser and videos render on your own machine, not on a server we control. We are not interested in harvesting your data or locking your creations behind an account. The less we know about you, the better the tool feels to use. The details are in our privacy policy.
Who makes this
JumpingBallsLive is a small, independent project rather than a venture-backed company with a roadmap full of upsells, and that shapes what gets built. New modes and settings appear because creators ask for them. When you write in through the feedback page, the note reaches the person actually working on the tool, and a lot of what is in the simulator today exists because someone asked for it.
Where it is going
The plan is to keep the core free and keep adding modes, effects and quality-of-life touches that make a good clip faster to build. If you make something with it, that is the whole point. Go make a ball smash through some walls.